We set up shop at the Ann Arbor Maker Faire in Spring 2016 with the goal of testing some new methodologies — such as our still-in-progress citizen-science web app, adagia.org — and talking with attendees about the science behind the rhythm telephone game at the pop-up lab from ArtPrize 2015.
For an idea of what kind of activities we had, see the Booth Activities handout.