A2 Maker Faire 2016

We set up shop at the Ann Arbor Maker Faire in Spring 2016 with the goal of testing some new methodologies — such as our still-in-progress citizen-science web app, adagia.org — and talking with attendees about the science behind the rhythm telephone game at the pop-up lab from ArtPrize 2015.

For an idea of what kind of activities we had, see the Booth Activities handout.

pop-Up Lab-1.jpg
The pop-up lab in action at the Ann Arbor Mini Maker Faire (2016). The iPad ran a custom app that enabled participants to play the rhythm telephone game and learn about the science behind the game.

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